Aaron Marks' Complete Guide to Game Audio
eBook - PDF

Aaron Marks' Complete Guide to Game Audio

For Composers, Sound Designers, Musicians, and Game Developers

  1. 571 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Aaron Marks' Complete Guide to Game Audio

For Composers, Sound Designers, Musicians, and Game Developers

About this book

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.

Key Features

  • New, full color edition with a complete update of information.
  • Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
  • Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
  • Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.
  • Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

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Information

Year
2017
Edition
3
eBook ISBN
9781317636199
Topic
Art
Subtopic
Art General

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Contents
  7. Foreword
  8. Acknowledgments
  9. Author
  10. 1. An Introduction to Game Audio
  11. 2. Essential Skill Sets and Tools
  12. 3. Getting Organized and Ready for Business
  13. 4. Finding and Getting the Jobs
  14. 5. The Bidding Process
  15. 6. Making the Deals
  16. 7. Setting the Stage
  17. 8. Creating Music for Games
  18. 9. Creating Sound Effects for Games
  19. 10. Field Recording for Games
  20. 11. Voice-Over in Games
  21. 12. Blending the Total Soundscape
  22. 13. Middleware and Scripting
  23. 14. Game Platforms and Audio Development
  24. 15. The Developer’s Guide to Audio Content
  25. 16. Postscript
  26. Appendix: The Grammy Awards and Other Game Audio Awards
  27. Index

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Yes, you can access Aaron Marks' Complete Guide to Game Audio by Aaron Marks in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over 1.5 million books available in our catalogue for you to explore.