Universal Methods of Design
eBook - ePub
Available until 23 Dec |Learn more

Universal Methods of Design

100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

  1. 208 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub
Available until 23 Dec |Learn more

Universal Methods of Design

100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

About this book

This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and used by cross-disciplinary teams in nearly any design project. Methods and techniques are organized alphabetically for ongoing, quick reference. Each method is presented in a two-page format. The left-hand page contains a concise description of the method, accompanied by references for further reading. On the right-hand page, images and cases studies for each method are presented visually. The relevant phases for design application are highlighted as numbered icons along the right side of the page, from phases1 (planning) through 5 (launch and monitor). Build more meaningful products with these methods and more: A/B Testing, Affinity Diagramming, Behavioral Mapping, Bodystorming, Contextual Design, Critical Incident Technique, Directed Storytelling, Flexible Modeling, Image Boards, Graffiti Walls, Heuristic Evaluation, Parallel Prototyping, Simulation Exercises, Touchstone Tours, and Weighted Matrix. This essential guide:

  • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
  • Creates a shared meaning for cross-disciplinary design teams
  • Illustrates methods with compelling visualizations and case studies
  • Characterizes each method at a glance
  • Indicates when methods are best employed to help prioritize appropriate design research strategies

Universal Methods of Design is an essential resource for designers of all levels and specializations.

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Yes, you can access Universal Methods of Design by Bruce Hanington,Bella Martin in PDF and/or ePUB format, as well as other popular books in Design & Graphic Design. We have over one million books available in our catalogue for you to explore.

Information

eBook ISBN
9781610581998
Topic
Design

Contents & design phases
Image

INTRODUCTION
01. A/B Testing
Image
02. AEIOU
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03. Affinity Diagramming
Image
04. Artifact Analysis
Image
05. Automated Remote Research
Image
06. Behavioral Mapping
Image
07. Bodystorming
Image
08. Brainstorm Graphic Organizers
Image
09. Business Origami
Image
10. Card Sorting
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11. Case Studies
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12. Cognitive Mapping
Image
13. Cognitive Walkthrough
Image
14. Collage
Image
15. Competitive Tes...

Table of contents

  1. Cover
  2. Title Page
  3. Contents & design phases
  4. Introduction
  5. 01 A/B Testing
  6. 02 AEIOU
  7. 03 Affinity Diagramming
  8. 04 Artifact Analysis
  9. 05 Automated Remote Research
  10. 06 Behavioral Mapping
  11. 07 Bodystorming
  12. 08 Brainstorm Graphic Organizers
  13. 09 Business Origami
  14. 10 Card Sorting
  15. 11 Case Studies
  16. 12 Cognitive Mapping
  17. 13 Cognitive Walkthrough
  18. 14 Collage
  19. 15 Competitive Testing
  20. 16 Concept Mapping
  21. 17 Content Analysis
  22. 18 Content Inventory & Audit
  23. 19 Contextual Design
  24. 20 Contextual Inquiry
  25. 21 Creative Toolkits
  26. 22 Critical Incident Technique
  27. 23 Crowdsourcing
  28. 24 Cultural Probes
  29. 25 Customer experience Audit
  30. 26 Design Charette
  31. 27 Design Ethnography
  32. 28 Design Workshops
  33. 29 Desirability Testing
  34. 30 Diary Studies
  35. 31 Directed Storytelling
  36. 32 Elito Method
  37. 33 Ergonomic Analysis
  38. 34 Evaluative Research
  39. 35 Evidence-Based Design
  40. 36 Experience Prototyping
  41. 37 Experience Sampling Method
  42. 38 Experiments
  43. 39 Exploratory Research
  44. 40 Eyetracking
  45. 41 Flexible Modeling
  46. 42 Fly-on-the-Wall observation
  47. 43 Focus Groups
  48. 44 Generative Research
  49. 45 Graffiti Walls
  50. 46 Heuristic Evaluation
  51. 47 Image Boards
  52. 48 Interviews
  53. 49 KJ Technique
  54. 50 Kano Analysis
  55. 51 Key Performance Indicators
  56. 52 Laddering
  57. 53 Literature Reviews
  58. 54 The Love Letter & the Breakup Letter
  59. 55 Mental Model Diagrams
  60. 56 Mind Mapping
  61. 57 Observation
  62. 58 Parallel Prototyping
  63. 59 Participant Observation
  64. 60 Participatory Action Research (PAR)
  65. 61 Participatory Design
  66. 62 Personal Inventories
  67. 63 Personas
  68. 64 Photo Studies
  69. 65 Picture Cards
  70. 66 Prototyping
  71. 67 Questionnaires
  72. 68 Rapid Iterative Testing & Evaluation (RITE)
  73. 69 Remote Moderated Research
  74. 70 Research Through Design
  75. 71 Role-playing
  76. 72 Scenario Description Swimlanes
  77. 73 Scenarios
  78. 74 Secondary Research
  79. 75 Semantic Differential
  80. 76 Shadowing
  81. 77 Simulation Exercises
  82. 78 Site Search Analytics
  83. 79 Speed Dating
  84. 80 Stakeholder Maps
  85. 81 Stakeholder Walkthrough
  86. 82 Storyboards
  87. 83 Surveys
  88. 84 Task Analysis
  89. 85 Territory Maps
  90. 86 Thematic Networks
  91. 87 Think-aloud Protocol
  92. 88 Time-aware Research
  93. 89 Touchstone Tours
  94. 90 Triading
  95. 91 Triangulation
  96. 92 Unobtrusive Measures
  97. 93 Usability Report
  98. 94 Usability Testing
  99. 95 User Journey Maps
  100. 96 Value Opportunity Analysis
  101. 97 Web Analytics
  102. 98 Weighted Matrix
  103. 99 Wizard of Oz
  104. 100 Word Clouds
  105. Acknowledgments
  106. About the Authors
  107. Dedications
  108. Copyright