
What Customers Hate
Drive Fast and Scalable Growth by Eliminating the Things that Drive Away Business
- 240 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
What Customers Hate
Drive Fast and Scalable Growth by Eliminating the Things that Drive Away Business
About this book
This book will teach you how to eliminate what customers hate and lead your market and customer satisfaction.
Whether you’re selling to consumers or business-to-business (B2B), perfection in the marketplace does not exist. When making buying decisions, customers are faced with an array of imperfect choices. The best organizations in the world are not only delivering great customer experience, but they’re also taking steps to proactively avoid the things that customers hate. These companies have learned that if you can eliminate what customers hate, you will instantly become the best option in your market.
No company, brand, or service enjoys 100 percent love. There will always be some degree of hate in the mix. Hate is a source of friction, and if there is too much friction, the process of moving products and services— regardless of their high quality—into the hands of customers will grind to a halt.
What Customers Hate will show you how to avoid the common pitfalls that have damaged some of the best organizations, and best teams in the world, and how to change the philosophical view of customer experience so you can learn that customer experience is actually an innovation activity. This customer experience playbook will give you actionable takeaways that include:
- How to turn an upset customer into a customer for life, in five easy steps.
- Why “haters” will determine your organization’s growth and profitability.
- How to thrive in the “experience economy.”
- The importance of the five-touch journey mapping.
- The impact of hate-love personification.
- How to turn your customers into “Evangelists.”
- The power of: Attraction, Promotion, Retention, and Avoiding Deflection.
- The secrets of the best organizations in the world.
This book is the product of many years of front-line work with some of the top brands in the world and their customers. Set aside the theories and concepts, this is the playbook you need. You’ll find that this approach will make it fast and easy to drive scalable growth, profitability, and most importantly, customer happiness.
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Information
CHAPTER 1
YOUR CUSTOMERS HATE YOU. GET USED TO IT!
PERFECTION IS NEVER ATTAINABLE
- How much do I love this company? As the seller of a product, your goal is to maximize these good feelings. (This is the subject of my bestselling book What Customers Crave.)
- How little do I hate this company? As the seller of a product, your goal is to minimize these bad feelings. (The subject of this book.)
HOW DO I HATE THEE? LET ME COUNT THE WAYS . . .
Your Product or Service
- We live in a flawed world. The materials and processes that we use to create products are limited in their capabilities. Mistakes in manufacturing happen. Design flaws exist. They can happen at the very highest levels, such as in the Boeing 737 MAX passenger airliner, grounded worldwide between March 2019 and December 2020 after 346 people died in two crashesâLion Air Flight 610 and Ethiopian Airlines Flight 302. The problems included poor design of the anti-stalling system and a lack of pilot training. The twenty-month grounding cost Boeing an estimated $20 billion in fines, compensation, and legal fees, and indirect losses in the form of 1,200 cancelled orders valued at more than $60 billion. It also gave Boeing a bad reputation, which it had to work mightily to restore. Product defects can happen on an everyday level, too, such as the 2009 salmonella outbreak in peanut products that killed nine people and sickened hundreds. The source was traced back to the Peanut Corp. of America, an obscure, privately held peanut processor in Georgia that supplied hundreds of food brands. As news of the recall spread, wary consumers shunned all peanut butter by every brand, driving down industrywide sales by 25 percent. Peanut Corp. declared bankruptcy and went out of business. The Georgia Peanut Commission estimated at the time that, as a result of the disaster, Americaâs peanut producers lost $1 billion between sales and lost production.
- Products become obsolete. In this book, Iâm going to talk a lot about innovation and how its pace is accelerating. The product you launch with great fanfare this year may be old news next year. Your customers will hate the product of yours they currently own when they see that your competitor has introduced one thatâs better. Obsolescence is also a factor in the price curve of new technology. Take, for example, electric cars. The price driver of electric vehicles has always been the batteries. Otherwise, EVs are astonishingly simple vehicles with far fewer movi...
Table of contents
- Cover
- Title Page
- Copyright
- Contents
- Acknowledgments
- Preface
- Introduction
- Chapter 1: Your Customers Hate You. Get Used to It!
- Chapter 2: Touchpoint #1: The Pre-Touches
- Chapter 3: Touchpoint #2: The First Touches
- Chapter 4: Touchpoint #3: The Core Touch
- Chapter 5: Touchpoint #4: The Last Touches
- Chapter 6: Touchpoint #5: The In-Touch
- Chapter 7: Stop Focusing Only on What You Think Customers Want
- Chapter 8: Tough Choices in the Real World
- Chapter 9: Lessons from the Customer Experience Hazmat Team
- Chapter 10: Your Employees Create Lovepoints
- Chapter 11: Customer Experience Innovation
- Chapter 12: Happiness As a Strategy
- Chapter 13: The Customer Survey Is Your Enemy
- Chapter 14: RealRatings: The Customer Survey of Tomorrow
- Thank you for Reading
- Notes
- Index
- Contact the Author
- About the Author