Universal Principles of Design, Updated and Expanded Third Edition
eBook - ePub

Universal Principles of Design, Updated and Expanded Third Edition

200 Ways to Increase Appeal, Enhance Usability, Influence Perception, and Make Better Design Decisions

  1. 132 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Universal Principles of Design, Updated and Expanded Third Edition

200 Ways to Increase Appeal, Enhance Usability, Influence Perception, and Make Better Design Decisions

About this book

Universal Principles of Design, Completely Updated and Expanded Third Edition is a comprehensive, cross-disciplinary encyclopedia, now with fully updated references for existing entries and expanded with 75 new entries to present a total of 200 laws, guidelines, and considerations that are important to successful design.

Richly illustrated and easy to navigate, this essential design guide pairs clear explanations of every design concept with visual examples of the ideas applied in practice.

Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now.

Each principle is presented in a two-page format. The first page contains a succinct definition and a full description of the principle, examples of and guidelines for its use, and side notes that provide elaborations and references. The second page contains visual examples and related graphics to support a deeper understanding of the principle.

The book is organized alphabetically so that principles can be easily and quickly referenced by name. From 3D Projection to the Zeigarnick Effect, every major design concept is defined and illustrated, including these new additions:

  • Feature creep
  • Gamification
  • Root cause
  • Social trap
  • Supernormal stimulus


A landmark reference for designers, engineers, architects, and students, Universal Principles of Design has become the standard for anyone seeking to broaden and improve their design expertise, explore brainstorming ideas, and improve the quality of their design work.

The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.

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Yes, you can access Universal Principles of Design, Updated and Expanded Third Edition by William Lidwell,Kritina Holden,Jill Butler in PDF and/or ePUB format, as well as other popular books in Diseño & Diseño general. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Contents, Alphabetical
  4. Contents, Categorical
  5. Introduction
  6. 001. Abbe Principle
  7. 002. Accessibility
  8. 003. Ackoff’s Law
  9. 004. Aesthetic-Usability Effect
  10. 005. Affordance
  11. 006. Alignment
  12. 007. Anchoring
  13. 008. Anthropomorphism
  14. 009. Aposematism
  15. 010. Apparent Motion
  16. 011. Appeal to Nature
  17. 012. Archetypes, Psychological
  18. 013. Archetypes, System
  19. 014. Attractiveness Bias
  20. 015. Baby-Face Bias
  21. 016. Back of the Dresser
  22. 017. Biophilia Effect
  23. 018. Box’s Law
  24. 019. Brooks’ Law
  25. 020. Brown M&M’s
  26. 021. Bus Factor
  27. 022. Cathedral Effect
  28. 023. Causal Reductionism
  29. 024. Chesterton’s Fence
  30. 025. Clarke’s Laws
  31. 026. Classical Conditioning
  32. 027. Closure
  33. 028. Cognitive Dissonance
  34. 029. Color Effects
  35. 030. Color Theory
  36. 031. Common Fate
  37. 032. Comparison
  38. 033. Confirmation
  39. 034. Confirmation Bias
  40. 035. Consistency
  41. 036. Constraint
  42. 037. Contour Bias
  43. 038. Control
  44. 039. Convergence
  45. 040. Conway’s Law
  46. 041. Cost-Benefit
  47. 042. Creator Blindness
  48. 043. Crowd Intelligence
  49. 044. Death Spiral
  50. 045. Defensible Space
  51. 046. Depth of Processing
  52. 047. Design by Committee
  53. 048. Desire Line
  54. 049. Development Cycle
  55. 050. Diffusion of Innovations
  56. 051. Don’t Eat the Daisies
  57. 052. Dunbar’s Number
  58. 053. Dunning-Kruger Effect
  59. 054. Entry Point
  60. 055. Error, Design
  61. 056. Error, Human
  62. 057. Expectation Effects
  63. 058. Exposure Effect
  64. 059. Face Detection
  65. 060. Face-ism Ratio
  66. 061. Factor of Safety
  67. 062. Faith Follows Function
  68. 063. Feature Creep
  69. 064. Feedback
  70. 065. Feedback Loop
  71. 066. Fibonacci Sequence
  72. 067. Figure-Ground
  73. 068. First Principles
  74. 069. Fitts’ Law
  75. 070. Five Hat Racks
  76. 071. Five Tenets of Queuing
  77. 072. Flexibility Tradeoffs
  78. 073. Flow
  79. 074. Forgiveness
  80. 075. Form Follows Function
  81. 076. Framing
  82. 077. Freeze-Flight-Fight-Forfeit
  83. 078. Gall’s Law
  84. 079. Gamification
  85. 080. Garbage In – Garbage Out
  86. 081. Gates’ Rule of Automation
  87. 082. Gloss Bias
  88. 083. Golden Ratio
  89. 084. Good Continuation
  90. 085. Groupthink
  91. 086. Gutenberg Diagram
  92. 087. Habituation
  93. 088. Hanlon’s Razor
  94. 089. Hick’s Law
  95. 090. Hierarchy of Needs
  96. 091. Highlighting
  97. 092. Horror Vacui
  98. 093. Icarus Matrix
  99. 094. Iconic Representation
  100. 095. Identifiable Victim Effect
  101. 096. IKEA Effect
  102. 097. Inattentional Blindness
  103. 098. Interference Effects
  104. 099. Inverted Pyramid
  105. 100. Iron Triangle
  106. 101. Iteration
  107. 102. Kano Model
  108. 103. KISS
  109. 104. Knowing-Doing Gap
  110. 105. Learnability
  111. 106. Left-Digit Effect
  112. 107. Legibility
  113. 108. Levels of Invention
  114. 109. Leverage Point
  115. 110. MAFA Effect
  116. 111. Magic Triangle
  117. 112. Maintainability
  118. 113. Mapping
  119. 114. Maslow’s Hammer
  120. 115. MAYA
  121. 116. Mental Model
  122. 117. Miller’s Law
  123. 118. Mimicry
  124. 119. Minimum-Viable Product
  125. 120. Mnemonic Device
  126. 121. Modularity
  127. 122. Nirvana Fallacy
  128. 123. No Single Point of Failure
  129. 124. Normal Distribution
  130. 125. Not Invented Here
  131. 126. Nudge
  132. 127. Number-Space Associations
  133. 128. Ockham’s Razor
  134. 129. Operant Conditioning
  135. 130. Orientation Sensitivity
  136. 131. Paradox of Great Ideas
  137. 132. Paradox of Unanimity
  138. 133. Pareto Principle
  139. 134. Peak-End Rule
  140. 135. Performance Load
  141. 136. Performance vs. Preference
  142. 137. Perspective Cues
  143. 138. Perverse Incentive
  144. 139. Phonetic Symbolism
  145. 140. Picture Superiority Effect
  146. 141. Play Preferences
  147. 142. Poka-Yoke
  148. 143. Premature Optimization
  149. 144. Priming
  150. 145. Process Eats Goal
  151. 146. Product Life Cycle
  152. 147. Progressive Disclosure
  153. 148. Progressive Subtraction
  154. 149. Propositional Density
  155. 150. Prospect-Refuge
  156. 151. Prototyping
  157. 152. Proximity
  158. 153. Readability
  159. 154. Reciprocity
  160. 155. Recognition over Recall
  161. 156. Redundancy
  162. 157. Reverse Salient
  163. 158. Root Cause
  164. 159. Rosetta Stone
  165. 160. Rule of Thirds
  166. 161. Saint-Venant’s Principle
  167. 162. Satisficing
  168. 163. Savanna Preference
  169. 164. Scaling Fallacy
  170. 165. Scarcity
  171. 166. Selection Bias
  172. 167. Self-Similarity
  173. 168. Serial Position Effects
  174. 169. Shaping
  175. 170. Signal-to-Noise Ratio
  176. 171. Similarity
  177. 172. Social Proof
  178. 173. Social Trap
  179. 174. Status Quo Bias
  180. 175. Stickiness
  181. 176. Storytelling
  182. 177. Streetlight Effect
  183. 178. Structural Forms
  184. 179. Sunk Cost Effect
  185. 180. Supernormal Stimulus
  186. 181. Survivorship Bias
  187. 182. Swiss Cheese Model
  188. 183. Symmetry
  189. 184. Testing Pyramid
  190. 185. Threat Detection
  191. 186. Top-Down Lighting Bias
  192. 187. Uncanny Valley
  193. 188. Uncertainty Principle
  194. 189. Uniform Connectedness
  195. 190. User-Centered vs. User-Driven Design
  196. 191. Veblen Effect
  197. 192. Visibility
  198. 193. Visuospatial Resonance
  199. 194. von Restorff Effect
  200. 195. Wabi-Sabi
  201. 196. Waist-to-Hip Ratio
  202. 197. Wayfinding
  203. 198. Weakest Link
  204. 199. WYSIWYG
  205. 200. Zeigarnik Effect
  206. Credits
  207. Acknowledgments
  208. About the Authors
  209. Index
  210. Dedication
  211. Copyright Page
  212. Backcover