Storytelling for Interactive Digital Media and Video Games
eBook - ePub

Storytelling for Interactive Digital Media and Video Games

  1. 280 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Storytelling for Interactive Digital Media and Video Games

About this book

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories

Key Features:

  • Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
  • Discusses media and its role in storytelling, including images, art, sound, video, and animation
  • Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
  • Shows the different types of story themes in gaming and how they are interwoven
  • Describes how to make games engaging and rewarding intrinsically and extrinsically

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Yes, you can access Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Index

Page numbers followed by f indicate figures.
A
Abstraction, 102103
Acceleration, of time, 128129
Accessibility
images, 99101
streaming content, 139140
Accessories, characters, 1013, 11f, 12f
Achievement, in games, 202
Activities, for storyteller, 7983
episodic digital storytelling, 8182
functional storytelling, 7981
interactive educational storytelling, 83
Actors, 30
Actual truth vs. observable truth, 16
Adbolt, 193
Adulthood, 55
Advergaming, 192
Advertisements/advertising
anti-tobacco, 71
commercial, 138
content, 191193
creative, 6768
impacts of, 6667
Internet, 191193
Aeschylus, 38
Age, audience, 27
Alien, 239
Alien: Isolation, 215
Amazo...

Table of contents

  1. Cover
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Author
  7. Section I Story Fundamentals
  8. Section II Media
  9. Section III Interactivity
  10. Index