
3D Automotive Modeling
An Insider's Guide to 3D Car Modeling and Design for Games and Film
- 449 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
3D Automotive Modeling
An Insider's Guide to 3D Car Modeling and Design for Games and Film
About this book
<div>Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.</div>
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Information
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Acknowledgments
- Foreword
- Introduction
- Chapter 1 Duster Concept
- Chapter 2 Modeling the DUSTER in 3ds Max
- Chapter 3 Chicago-Styled Hot Rod Concept
- Chapter 4 Modeling the Chicago-Styled Hot Rod
- Chapter 5 Team Hizashi Racing Concept
- Chapter 6 Team Hizashi Racing Concept—From CAD to Complete
- Chapter 7 Gallery
- Chapter 8 A Photogrammetric Vehicle Pipeline
- Chapter 9 Vortex Concept
- Chapter 10 Vortex Modeling in Maya
- Chapter 11 Mobile Suit Concept
- Chapter 12 Modeling the Mobile Suit
- Index