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- ePUB (mobile friendly)
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3D Animation Essentials
About this book
The essential fundamentals of 3D animation for aspiring 3D artists
3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.
- Serves as the first step to understanding the language of 3D and computer graphics (CG)
- Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production
- Dissects core 3D concepts including design, film, video, and games
- Examines what artistic and technical skills are needed to succeed in the industry
- Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals
Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
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Information
CHAPTER 1
3D Animation Overview
- Defining 3D animation
- Exploring the 3D animation industry
- Delving into the history of 3D animation
Defining 3D Animation
- Entertainment
- Scientific
- Other
Exploring the 3D Animation Industry
Entertainment
Film
Television
Video Games
Table of contents
- Cover
- Table of Contents
- Title Page
- Copyright
- Publisher's Note
- Dedication
- Acknowledgments
- About the Author
- Introduction
- Chapter 1: 3D Animation Overview
- Chapter 2: Getting to Know the Production Pipeline
- Chapter 3: Understanding Digital Imaging and Video
- Chapter 4: Exploring Animation, Story, and Pre-visualization
- Chapter 5: Understanding Modeling and Texturing
- Chapter 6: Rigging and Animation
- Chapter 7: Understanding Visual Effects, Lighting, and Rendering
- Chapter 8: Hardware and Software Tools of the Trade
- Chapter 9: Industry Trends
- Appendix A: Answers to Review Questions
- Appendix B: Gaining Insight into 3D Animation Education
- Appendix C: Learning from Industry Pros
- Index
- End User License Agreement
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