Autodesk Maya 2022 Basics Guide
eBook - PDF

Autodesk Maya 2022 Basics Guide

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Autodesk Maya 2022 Basics Guide

About this book

  • Designed for users completely new to 3D modeling and animation
  • Covers the fundamentals of Autodesk Maya using easy to follow steps
  • Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
  • Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
  • Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
  • This edition features two new chapters covering primitive objects and deformers

Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya.

Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Who this book is for

This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

What you'll learn

  • How to create models using primitives, curves, NURBS, Polygons and more
  • How to assign materials and textures to make realistic-looking models
  • How to use Paint Effects to paint on and quickly create complex 3D Models
  • How to use lights, cameras, and depth of field to render captivating scenes
  • How to use keyframes, motion paths and the Graph Editor to create animations
  • How to use character rigging, skinning, and inverse kinematics to animate realistic movements
  • How to use various deformers to manipulate objects, animations and special effects
  • How to add influence objects, skin weights and hair to a character for a more realistic look
  • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects
  • How to enable raytracing, motion blur, and fog effects for increased realism
  • How to render stills and animations using Maya Vector and Mental Ray for different looks
  • How to use the Command Line and MEL Scripting to work faster

About Autodesk Maya

Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Autodesk Maya 2022 Basics Guide by Kelly L. Murdock in PDF and/or ePUB format, as well as other popular books in Computer Science & CAD-CAM. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Title Page
  2. Copyright
  3. Dedication
  4. Acknowledgments
  5. About the Author
  6. Table of Contents at a Glance
  7. Introduction
  8. Contents
  9. Chapter 1: Learning the Maya Interface
  10. Chapter 2: Controlling the View Panel
  11. Chapter 3: Starting with Primitive Objects
  12. Chapter 4: Working with Objects
  13. Chapter 5: Creating and Editing Polygon Objects
  14. Chapter 6: Working with NURBS Surfaces
  15. Chapter 7: Drawing and Editing Curves
  16. Chapter 8: Using Deformers
  17. Chapter 9: Assigning Materials and Textures
  18. Chapter 10: Adding Paint Effects
  19. Chapter 11: Using Cameras and Lights
  20. Chapter 12: Animating with Keyframes
  21. Chapter 13: Working with Characters
  22. Chapter 14: Animating with Dynamics
  23. Chapter 15: Rendering a Scene
  24. Chapter 16: Using MEL Scripting
  25. Glossary
  26. Index