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Visualizzazione di 1 - 60 libri su 502
The Game Production Toolbox
Heather Maxwell Chandler
2020
Discovering Computer Science
Jessen Havill
2020
The Art of Game Design
Jesse Schell
2019
Human-Computer Interaction
I. Scott MacKenzie
2012
Real-Time Collision Detection
Christer Ericson
2004
Practical Linear Algebra
Gerald Farin, Dianne Hansford
2021
The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Eran Dinur
2021
Making with Data
Samuel Huron, Till Nagel, Lora Oehlberg, Wesley Willett
2022
Sculpting the Blender Way
Xury Greer
2022
Data-Driven Storytelling
Nathalie Henry Riche, Christophe Hurter, Nicholas Diakopoulos, Sheelagh Carpendale
2018
Unreal Engine 5 Character Creation, Animation, and Cinematics
Henk Venter, Wilhelm Ogterop
2022
Public Policy Analytics
Ken Steif
2021
Game Anim
Jonathan Cooper
2021
Learning ArcGIS Pro 2
Tripp Corbin
2020
Measuring the User Experience
Bill Albert, Tom Tullis
2013
Mastering Autodesk Maya 2016
Todd Palamar
2015
3ds Max Basics for Modeling Video Game Assets: Volume 1
William Culbertson
2019
Mastering Game Design with Unity 2021
Scott Tykoski
2022
Hands-On Unity 2022 Game Development
Nicolas Alejandro Borromeo
2022
Ingeniería de software en Google
Titus Winters, Tom Manshreck, Hyrum Wright
2022
Coding Roblox Games Made Easy
Zander Brumbaugh
2021
Contextual Design
Karen Holtzblatt, Hugh Beyer
2016
Interactive Data Visualization
Matthew O. Ward, Georges Grinstein, Daniel Keim
2015
GPU Pro
Wolfgang Engel
2010
The Art and Science of Digital Compositing
Ron Brinkmann
1999
Going the Distance with Babylon.js
Josh Elster
2022
Unity Game Optimization
Dr. Davide Aversa, Chris Dickinson
2019
Game of X v.2
Rusel DeMaria
2018
Codify
Bradley Cantrell, Adam Mekies
2018
Multithreading for Visual Effects
Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders
2014
3D Computer Graphics
Samuel R. Buss
2003
Learning Processing
Daniel Shiffman
2015
Computer Animation
Rick Parent
2012
Visualization Analysis and Design
Tamara Munzner
2014
Sketching User Experiences: The Workbook
Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
2011
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
Numerical Algorithms
Justin Solomon
2015
Computer Vision
Simon J. D. Prince
2012
Curves and Surfaces for CAGD
Gerald Farin
2001
Learning C# by Developing Games with Unity 2020
Harrison Ferrone
2020
Learning C# by Developing Games with Unity 2021
Harrison Ferrone
2021
Data Visualization: a successful design process
Andy Kirk
2012
Introducing Autodesk Maya 2016
Dariush Derakhshani
2015
Deep Learning for Vision Systems
Mohamed Elgendy
2020
Unity 2020 By Example
Robert Wells
2020
Hands-On Unity 2020 Game Development
Nicolas Alejandro Borromeo
2020
R Visualizations
David Gerbing
2020
Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
Beginning C++ Game Programming
John Horton
2019
Geometric Concepts for Geometric Design
Hartmut Prautzsch, Wolfgang Boehm
2018
OpenGL 4 Shading Language Cookbook
David Wolff
2018
Designing Interface Animation
Val Head
2016
ggplot2
Hadley Wickham
2016
Graphics Shaders
Mike Bailey, Steve Cunningham
2016
Real Time Visual Effects for the Technical Artist
Chris Roda
2022
Object Oriented Data Analysis
J. S. Marron, Ian L. Dryden
2021
Hands-On Unity 2021 Game Development
Nicolas Alejandro Borromeo
2021
3ds Max Basics for Modeling Video Game Assets
William Culbertson
2021
Blender 3D By Example
Oscar Baechler, Xury Greer
2020
How Do I Do That In InDesign?
Dave Clayton
2019
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