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Showing 1 - 60 out of 709 books
Document Design
Derek G. Ross, Miles A. Kimball
2025
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Document Design
Derek G. Ross, Miles A. Kimball
2025
Game Anim
Jonathan Cooper
2021
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Game Anim
Jonathan Cooper
2021
The Game Production Toolbox
Heather Chandler, Heather Maxwell Chandler
2020
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The Game Production Toolbox
Heather Chandler, Heather Maxwell Chandler
2020
Discovering Computer Science
Jessen Havill
2020
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Discovering Computer Science
Jessen Havill
2020
Contextual Design
Karen Holtzblatt, Hugh Beyer
2016
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Contextual Design
Karen Holtzblatt, Hugh Beyer
2016
Sparse Image and Signal Processing
Jean-Luc Starck, Fionn Murtagh, Jalal M. Fadili
2010
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Sparse Image and Signal Processing
Jean-Luc Starck, Fionn Murtagh, Jalal M. Fadili
2010
The Art of Game Design
Jesse Schell
2019
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The Art of Game Design
Jesse Schell
2019
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2021
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Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2021
Learning Processing
Daniel Shiffman
2015
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Learning Processing
Daniel Shiffman
2015
Visualization Analysis and Design
Tamara Munzner
2014
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Visualization Analysis and Design
Tamara Munzner
2014
Flatland
Edwin Abbott Abbott
2015
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Flatland
Edwin Abbott Abbott
2015
Blueprints Visual Scripting for Unreal Engine 5
Marcos Romero, Brenden Sewell
2022
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Blueprints Visual Scripting for Unreal Engine 5
Marcos Romero, Brenden Sewell
2022
Game Engine Architecture
Jason Gregory
2018
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Game Engine Architecture
Jason Gregory
2018
Pattern Cutting for Clothing Using CAD
M Stott
2012
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Pattern Cutting for Clothing Using CAD
M Stott
2012
Squeaky Clean Topology in Blender
Michael Steppig
2022
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Squeaky Clean Topology in Blender
Michael Steppig
2022
Game Engine Architecture
Jason Gregory
2026
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Game Engine Architecture
Jason Gregory
2026
Game of X v.2
Rusel DeMaria
2018
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Game of X v.2
Rusel DeMaria
2018
Infographics For Dummies
Justin Beegel, MBA
2014
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Infographics For Dummies
Justin Beegel, MBA
2014
Human-Computer Interaction
I. Scott MacKenzie
2012
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Human-Computer Interaction
I. Scott MacKenzie
2012
GPU Pro
Wolfgang Engel
2010
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GPU Pro
Wolfgang Engel
2010
Advanced Computer-Aided Fixture Design
Yiming (Kevin) Rong, Samuel Huang
2005
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Advanced Computer-Aided Fixture Design
Yiming (Kevin) Rong, Samuel Huang
2005
Complete Maya Programming
David Gould
2003
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Complete Maya Programming
David Gould
2003
The Art and Science of Digital Compositing
Ron Brinkmann
1999
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The Art and Science of Digital Compositing
Ron Brinkmann
1999
Data Sketches
Nadieh Bremer, Shirley Wu
2021
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Data Sketches
Nadieh Bremer, Shirley Wu
2021
Foundations of Physically Based Modeling and Animation
Donald House, John C. Keyser
2016
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Foundations of Physically Based Modeling and Animation
Donald House, John C. Keyser
2016
Cost-Justifying Usability
2005
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Cost-Justifying Usability
2005
Multiple View Geometry in Computer Vision
Richard Hartley, Andrew Zisserman
2004
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Multiple View Geometry in Computer Vision
Richard Hartley, Andrew Zisserman
2004
Modern Robotics
Kevin M. Lynch, Frank C. Park
2017
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Modern Robotics
Kevin M. Lynch, Frank C. Park
2017
Computer Animation
Rick Parent
2012
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Computer Animation
Rick Parent
2012
Sketching User Experiences: The Workbook
Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
2011
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Sketching User Experiences: The Workbook
Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton
2011
Curves and Surfaces for CAGD
Gerald Farin
2001
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Curves and Surfaces for CAGD
Gerald Farin
2001
3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
2011
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3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
2011
Learning C# by Developing Games with Unity
Harrison Ferrone
2022
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Learning C# by Developing Games with Unity
Harrison Ferrone
2022
Principles and Practices of CAD/CAM
Vikram Sharma, Vikrant Sharma, Om Ji Shukla
2023
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Principles and Practices of CAD/CAM
Vikram Sharma, Vikrant Sharma, Om Ji Shukla
2023
The VES Handbook of Virtual Production
Susan Zwerman, Jeffrey A. Okun
2023
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The VES Handbook of Virtual Production
Susan Zwerman, Jeffrey A. Okun
2023
Mind-Melding Unity and Blender for 3D Game Development
Spencer Grey
2021
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Mind-Melding Unity and Blender for 3D Game Development
Spencer Grey
2021
GPU Parallel Program Development Using CUDA
Tolga Soyata
2018
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GPU Parallel Program Development Using CUDA
Tolga Soyata
2018
Poly-Modeling with 3ds Max
Todd Daniele
2012
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Poly-Modeling with 3ds Max
Todd Daniele
2012
Cinematic Photoreal Environments in Unreal Engine 5
Giovanni Visai
2024
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Cinematic Photoreal Environments in Unreal Engine 5
Giovanni Visai
2024
Sculpting in ZBrush Made Simple
Lukas Kutschera
2024
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Sculpting in ZBrush Made Simple
Lukas Kutschera
2024
Python Scripting in Blender
Paolo Acampora
2023
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Python Scripting in Blender
Paolo Acampora
2023
Computer Graphics Through OpenGL®
Sumanta Guha
2022
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Computer Graphics Through OpenGL®
Sumanta Guha
2022
Hands-On Unity 2022 Game Development
Nicolas Alejandro Borromeo
2022
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Hands-On Unity 2022 Game Development
Nicolas Alejandro Borromeo
2022
Designing Human-Centric AI Experiences
Akshay Kore
2022
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Designing Human-Centric AI Experiences
Akshay Kore
2022
Practical Linear Algebra
Gerald Farin, Dianne Hansford
2021
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Practical Linear Algebra
Gerald Farin, Dianne Hansford
2021
Hands-On Unity 2021 Game Development
Nicolas Alejandro Borromeo
2021
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Hands-On Unity 2021 Game Development
Nicolas Alejandro Borromeo
2021
An Essential Introduction to Maya Character Rigging
Cheryl Briggs
2021
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An Essential Introduction to Maya Character Rigging
Cheryl Briggs
2021
A Tour of Data Science
Nailong Zhang
2020
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A Tour of Data Science
Nailong Zhang
2020
Unity 2020 By Example
Robert Wells
2020
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Unity 2020 By Example
Robert Wells
2020
Learning C# by Developing Games with Unity 2020
Harrison Ferrone
2020
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Learning C# by Developing Games with Unity 2020
Harrison Ferrone
2020
Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
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Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
How Do I Do That In InDesign?
Dave Clayton
2019
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How Do I Do That In InDesign?
Dave Clayton
2019
VR Developer Gems
William R. Sherman
2019
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VR Developer Gems
William R. Sherman
2019
3ds Max Basics for Modeling Video Game Assets: Volume 1
William Culbertson
2019
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3ds Max Basics for Modeling Video Game Assets: Volume 1
William Culbertson
2019
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
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Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
Modeling and Simulation of Systems Using MATLAB and Simulink
Devendra K. Chaturvedi
2017
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Modeling and Simulation of Systems Using MATLAB and Simulink
Devendra K. Chaturvedi
2017
Physically Based Rendering
Matt Pharr, Wenzel Jakob, Greg Humphreys
2016
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Physically Based Rendering
Matt Pharr, Wenzel Jakob, Greg Humphreys
2016
3D Game Textures
Luke Ahearn
2016
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3D Game Textures
Luke Ahearn
2016
Essential Mathematics for Games and Interactive Applications
James M. Van Verth, Lars M. Bishop
2015
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth, Lars M. Bishop
2015
Interaction Flow Modeling Language
Marco Brambilla, Piero Fraternali
2014
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Interaction Flow Modeling Language
Marco Brambilla, Piero Fraternali
2014
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