A K Peters/CRC Press

Showing 301 - 360 out of 468 books
Game AI Pro
Game AI Pro
2013
Do I Count?
Do I Count?
Gunter M. Ziegler
2013
GPU Pro 4
GPU Pro 4
Wolfgang Engel
2013
OpenGL Insights
OpenGL Insights
Patrick Cozzi, Christophe Riccio
2012
Computer Graphics
Computer Graphics
Jonas Gomes, Luiz Velho, Mario Costa Sousa
2012
GPU PRO 3
GPU PRO 3
2012
Experimental Design
Experimental Design
Douglas W. Cunningham, Christian Wallraven
2011
Polygon Mesh Processing
Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
Game Physics Pearls
Game Physics Pearls
Gino van den Bergen, Dirk Gregorius
2010
GPU Pro
GPU Pro
2010
GPU Pro
GPU Pro
Wolfgang Engel
2010
Hex Strategy
Hex Strategy
Cameron Browne
2009
Recountings
Recountings
2009
The Shape of Content
The Shape of Content
Chandler Davis, Marjorie Senechal, Jan Zwicky
2008
A Lifetime of Puzzles
A Lifetime of Puzzles
Erik D. Demaine, Martin L. Demaine, Tom Rodgers
2008
Topics in Graph Theory
Topics in Graph Theory
Wilfried Imrich, Sandi Klavzar, Douglas F Rall
2008
Emmy Noether
Emmy Noether
M. B. W. Tent
2008
Mathematical People
Mathematical People
Donald Albers, Gerald L. Alexanderson
2008
Mathematical People
Mathematical People
Donald Albers, Gerald L. Alexanderson
2008
Graphics and Visualization
Graphics and Visualization
T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis
2008
Factorization
Factorization
Steven H. Weintraub
2008