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Visualizzazione di 121 - 180 libri su 505
3D Animation for the Raw Beginner Using Autodesk Maya 2e
Roger King
2019
Learn Clip Studio Paint
Liz Staley
2018
GPU Pro 360 Guide to 3D Engine Design
Wolfgang Engel
2018
Blender Quick Start Guide
Allan Brito
2018
Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA
Bhaumik Vaidya
2018
Game Engine Architecture, Third Edition
Jason Gregory
2018
Game Programming using Qt 5 Beginner's Guide
Pavel Strakhov, Witold Wysota, Lorenz Haas
2018
The Fundamentals of C/C++ Game Programming
Brian Beuken
2018
GPU Parallel Program Development Using CUDA
Tolga Soyata
2018
Modeling and Simulation of Systems Using MATLAB and Simulink
Devendra K. Chaturvedi
2017
Digital Color Imaging Handbook
Gaurav Sharma, Raja Bala
2017
Handbook of Discrete and Computational Geometry
Csaba D. Toth, Joseph O'Rourke, Jacob E. Goodman
2017
Modern Robotics
Kevin M. Lynch, Frank C. Park
2017
Processing
Jeffrey L. Nyhoff, Larry R. Nyhoff
2017
Vulkan Cookbook
Pawel Lapinski
2017
Game Physics Cookbook
Gabor Szauer
2017
Usability Testing for Survey Research
Emily Geisen, Jennifer Romano Bergstrom
2017
Learning Vulkan
Parminder Singh
2016
Data Visualization: Representing Information on Modern Web
Andy Kirk, Simon Timms, ndrew Rininsland, Swizec Teller
2016
Digital Representations of the Real World
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
2015
Virtual Character Design for Games and Interactive Media
Robin James Stuart Sloan
2015
Game AI Pro 2
Steven Rabin
2015
Understanding Geometric Algebra
Kenichi Kanatani
2015
The Uncanny Valley in Games and Animation
Angela Tinwell
2014
Infographics For Dummies
Justin Beegel
2014
3D Printing with SketchUp
Marcus Ritland
2014
GPU Pro 5
Wolfgang Engel
2014
Web Cartography
Ian Muehlenhaus
2013
Mobile Robotics
Alonzo Kelly
2013
Graphics Gems
2013
Understanding Augmented Reality
Alan B. Craig
2013
GPU Pro 4
Wolfgang Engel
2013
Information Visualization
Colin Ware
2012
Drawing in the Digital Age
Wei Xu
2012
Design Research Through Practice
Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, Stephan Wensveen
2011
Virtual Reality: Concepts and Technologies
Philippe Fuchs, Guillaume Moreau, Pascal Guitton
2011
Game Engine Gems 2
Eric Lengyel
2011
Understanding Motion Capture for Computer Animation
Alberto Menache
2011
Unity 3D Game Development by Example Beginner's Guide
Ryan Henson Creighton
2010
Digital Image Processing
Uvais Qidwai, C.H. Chen
2009
Visualizing Quaternions
Andrew J. Hanson
2006
Image Processing and Machine Learning, Volume 1
Erik Cuevas, Alma Nayeli Rodríguez
2024
Photorealistic Materials and Textures in Blender Cycles
Arijan Belec
2023
An Artistic Approach to Virtual Reality
Cyane Tornatzky, Brendan Kelley
2023
Applied Computer Vision and Soft Computing with Interpretable AI
Swati V. Shinde, Darshan V. Medhane, Oscar Castillo
2023
Blender 3D Asset Creation for the Metaverse
Vinicius Machado Venancio
2023
Gamification for Resilience
Adrian V. Gheorghe, Polinpapilinho F. Katina
2023
DesignedUp
Emma Carter
2023
Adobe Photoshop, 2nd Edition
Stephen Laskevitch
2023
Intelligent Image and Video Analytics
El-Sayed M. El-Alfy, George Bebis, Mengchu Zhou
2023
Making Your CAM Journey Easier with Fusion 360
Fabrizio Cimo
2023
Reimagining Characters with Unreal Engine's MetaHuman Creator
Brian Rossney
2022
Real-Time Animation with Adobe Character Animator
Chad Troftgruben
2022
DeepFakes
Loveleen Gaur
2022
Developing Graphics Frameworks with Java and OpenGL
Lee Stemkoski, James Cona
2022
Coding Roblox Games Made Easy
Zander Brumbaugh
2022
Extreme Value Theory-Based Methods for Visual Recognition
Walter J. Scheirer
2022
Elastic Shape Analysis of Three-Dimensional Objects
Ian H. Jermyn, Sebastian Kurtek, Hamid Laga, Anuj Srivastava
2022
Camera Networks
Amit K Roy-Chowdhury, Bi Song
2022
Shading, Lighting, and Rendering with Blender EEVEE
Sammie Crowder
2022
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