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181 - 240 von 506 Büchern werden angezeigt
Shading, Lighting, and Rendering with Blender EEVEE
Sammie Crowder
2022
Multimedia Computing Systems and Virtual Reality
Rajeev Tiwari, Neelam Duhan, Mamta Mittal, Abhineet Anand, Muhammad Attique Khan
2022
Dynamic Story Scripting with the ink Scripting Language
Daniel Cox
2021
Up and Running with Affinity Designer
Kevin House
2021
Data Analytics and Visualization in Quality Analysis using Tableau
Jaejin Hwang, Youngjin Yoon
2021
V-Ray 5 for 3ds Max 2020
Jamie Cardoso
2021
Visual Perception and Control of Underwater Robots
Junzhi Yu, Xingyu Chen, Shihan Kong
2021
Democratization of Artificial Intelligence for the Future of Humanity
Chandrasekar Vuppalapati
2021
Game Audio Programming 3: Principles and Practices
Guy Somberg
2020
Introduction to IoT with Machine Learning and Image Processing using Raspberry Pi
Shrirang Ambaji Kulkarni, Varadraj P. Gurupur, Steven L. Fernandes
2020
Hands-On C++ Game Animation Programming
Gabor Szauer
2020
Theory, Development, and Strategy in Transmedia Storytelling
Renira Rampazzo Gambarato, Geane Carvalho Alzamora, Lorena Tárcia
2020
Fundamentals of Graphics Using MATLAB
Ranjan Parekh
2019
Understanding Kids, Play, and Interactive Design
Mark Schlichting
2019
Airport Building Information Modelling
Ozan Koseoglu, Yusuf Arayici
2019
Mastering Adobe Photoshop Elements
Robin Nichols
2019
Data Analytics
Subhashish Samaddar, Satish Nargundkar
2019
Mastering OpenCV 4
Roy Shilkrot, David Millán Escrivá
2018
GPU Pro 360 Guide to Lighting
Wolfgang Engel
2018
Digital Image Watermarking
Surekha Borra, Rohit Thanki, Nilanjan Dey
2018
Hands-On Game Development without Coding
Lucas Bertolini
2018
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
2018
Color Desktop Printer Technology
Mitchell Rosen, Noboru Ohta
2018
Geometric Modeling and Mesh Generation from Scanned Images
Yongjie Jessica Zhang
2018
Analytics and Knowledge Management
Suliman Hawamdeh, Hsia-Ching Chang
2018
GPU Pro 360 Guide to Rendering
Wolfgang Engel
2018
Blender 3D Printing by Example
Vicky Somma
2017
Computational Photography
Rastislav Lukac
2017
Unity 2017 Game Optimization - Second Edition
Chris Dickinson
2017
Google SketchUp Pro 8 step by step
João Gaspar
2017
Salesforce Lightning Reporting and Dashboards
Johan Yu
2017
State Estimation for Robotics
Timothy D. Barfoot
2017
OpenGL – Build high performance graphics
Muhammad Mobeen Movania, David Wolff, Raymond C. H. Lo, William C. Y. Lo
2017
Virtual Reality Headsets - A Theoretical and Pragmatic Approach
Philippe Fuchs
2017
Fluid Engine Development
Doyub Kim
2017
Test Drive Blender
John M. Blain
2016
Simulation for Applied Graph Theory Using Visual C++
Shaharuddin Salleh, Zuraida Abal Abas
2016
3D Printing Designs: Fun and Functional Projects
Joe Larson
2016
Visual Perception from a Computer Graphics Perspective
William Thompson, Roland Fleming, Sarah Creem-Regehr, Jeanine Kelly Stefanucci
2016
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
2016
2D Graphics Programming for Games
John Pile, Jr.
2016
Rendu 3D avec Blender et Cycles
Henri Hebeisen
2016
Digital Character Development
Rob O'Neill
2015
Digital Paintbook Volume 3
Arthur Haas, Lawrence Mann, Julia Briemle, Paul Kolvenbach, Juhani Jokinen, Rudi Salzer, Oliver Wetter, Wacom, Roger Hassler
2015
Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
Jos Dirksen
2015
iOS Game Programming Cookbook
Bhanu Birani, Chhavi Vaishnav
2015
Image and Video Compression
Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandawate, Kalyani R. Joshi, Shilpa P. Metkar
2014
Grafica per il Marketing
STEFANO FERRANTI
2014
Data Visualization
Alexandru C. Telea
2014
There's Not an App for That
Simon Robinson, Gary Marsden, Matt Jones
2014
Chromatic Algorithms
Carolyn L. Kane
2014
Eye Tracking in User Experience Design
2014
Image Processing for Cinema
Marcelo Bertalmio
2014
GLSL Essentials
Jacobo Rodriguez
2013
Graphics Gems II
2013
Multimedia Programming with Pure Data
Bryan WC Chung
2013
Character Modeling with Maya and ZBrush
Jason Patnode
2012
Brand Aesthetics
G. Mazzalovo
2012
Game Character Creation with Blender and Unity
Chris Totten
2012
Game Design Essentials
Briar Lee Mitchell
2012
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