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Showing 361 - 420 out of 513 books
Semantic Multimedia Analysis and Processing
Evaggelos Spyrou, Dimitris Iakovidis, Phivos Mylonas
2017
Multimedia Security
2017
Optical, Acoustic, Magnetic, and Mechanical Sensor Technologies
Krzysztof Iniewski
2017
Digital Imaging for Cultural Heritage Preservation
Filippo Stanco, Sebastiano Battiato, Giovanni Gallo
2017
Genetic Algorithms for Pattern Recognition
Sankar K. Pal, Paul P. Wang
2017
A Concise Introduction to Hypercomplex Fractals
Andrzej Katunin
2017
SketchUp Pro 2014 New features
João Gaspar
2017
SketchUp Pro 2013 step by step
João Gaspar
2017
The Perception and Cognition of Visual Space
Paul Linton
2017
Salesforce Lightning Reporting and Dashboards
Johan Yu
2017
Advanced High Dynamic Range Imaging
Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan Chalmers
2017
D3.js 4.x Data Visualization - Third Edition
Ændrew Rininsland, Swizec Teller
2017
Creazione Videogiochi con Unity 3D
Accademia Domani
2017
Mastering Unity 5.x
Alan Thorn
2017
Fluid Engine Development
Doyub Kim
2017
Test Drive Blender
John M. Blain
2016
Displays
Rolf R. Hainich, Oliver Bimber
2016
Displays
Rolf R. Hainich, Oliver Bimber
2016
Handbook of Digital Image Synthesis
Vincent Pegoraro
2016
Foundations of Physically Based Modeling and Animation
Donald House, John C. Keyser
2016
SVG
Oswald Campesato
2016
3D Game Textures
Luke Ahearn
2016
Information Theory Tools for Visualization
Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
2016
Information Theory Tools for Visualization
Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
2016
SVG
Oswald Campesato
2016
Image Content Retargeting
Alessandro Artusi, Francesco Banterle, Tunç Ozan Aydın, Daniele Panozzo, Olga Sorkine-Hornung
2016
Spark GraphX in Action
Michael Malak, Robin East
2016
How Do I Do That in Photoshop?
Scott Kelby
2016
Honoring the Code
Matt Barton
2016
GPU Pro 2
Wolfgang Engel
2016
Honoring the Code
Matt Barton
2016
Real-Time Shadows
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
2016
The Art of Image Processing with Java
Kenny A. Hunt
2016
A Field Guide to Digital Color
Maureen Stone
2016
Rendu 3D avec Blender et Cycles
Henri Hebeisen
2016
Unity 5.x Shaders and Effects Cookbook
Alan Zucconi
2016
Interaction Design for 3D User Interfaces
Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi
2016
Variational Methods in Image Processing
Luminita A. Vese, Carole Le Guyader
2015
Sparse Image and Signal Processing
Jean-Luc Starck, Fionn Murtagh, Jalal Fadili
2015
Fluid Simulation for Computer Graphics
Robert Bridson
2015
WebGL Insights
Patrick Cozzi
2015
Introduction to Windows® and Graphics Programming with Visual C++®
Roger Mayne
2015
The Indispensable Guide to Lightroom CC
Sean McCormack
2015
Blender for Visual Effects
Sam Vila
2015
A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
Daniel Cohen-Or, Chen Greif, Tao Ju, Niloy J. Mitra, Ariel Shamir, Olga Sorkine-Hornung, Hao (Richard) Zhang
2015
Industrial Tomography
2015
Robots and Communication
E. Sandry
2015
Three.js Cookbook
Jos Dirksen
2015
Software, Animation and the Moving Image
A. Wood
2014
Computer-Aided Graphing and Simulation Tools for AutoCAD Users
P. A. Simionescu
2014
The Uncanny Valley in Games and Animation
Angela Tinwell
2014
View-based 3-D Object Retrieval
Yue Gao, Qionghai Dai
2014
Essential Skills for 3D Modeling, Rendering, and Animation
Nicholas Bernhardt Zeman
2014
3D-Drucken für Einsteiger
Heiner Stiller
2014
Precision Photoshop
Lopsie Schwartz
2014
GPGPU Programming for Games and Science
David H. Eberly
2014
Multimedia Computing
Gerald Friedland, Ramesh Jain
2014
Mastering Autodesk Maya 2015
Todd Palamar
2014
Learning iPhone Game Development with Cocos2D 3.0
Kirill Muzykov
2014
Gaming in Social, Locative and Mobile Media
L. Hjorth, I. Richardson
2014
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