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Showing 121 - 180 out of 1,000+ books
Industrial Applications of Machine Learning
Pedro Larrañaga, David Atienza, Javier Diaz-Rozo, Alberto Ogbechie, Carlos Esteban Puerto-Santana, Concha Bielza
2018
OpenGL 4 Shading Language Cookbook
David Wolff
2018
Godot Engine Game Development Projects
Chris Bradfield
2018
Situational Game Design
Brian Upton
2017
Logic and Language Models for Computer Science
Dana Richards, Henry Hamburger;;;
2017
3D Game Environments
Luke Ahearn
2017
Data Mining with R
Luis Torgo
2016
Applying Color Theory to Digital Media and Visualization
Theresa-Marie Rhyne
2016
Graphics Shaders
Mike Bailey, Steve Cunningham
2016
Essential Mathematics for Games and Interactive Applications
James M. Van Verth, Lars M. Bishop
2015
Essentials of Cloud Computing
K. Chandrasekaran
2014
Introduction to Programming Languages
Arvind Kumar Bansal
2013
SDL Game Development
Shaun Mitchell
2013
Professional Storyboarding
Sergio Paez, Anson Jew
2013
3ds Max Modeling for Games
Andrew Gahan
2013
Animation from Pencils to Pixels
Tony White
2012
Interactive Storytelling for Video Games
Josiah Lebowitz, Chris Klug
2012
3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
2011
Maya Python for Games and Film
Adam Mechtley, Ryan Trowbridge
2011
Casual Game Design
Gregory Trefry
2010
generatingfunctionology
Herbert S. Wilf
2005
Hands-On Unity 2021 Game Development
Nicolas Alejandro Borromeo
2021
Custom Search - Discover more:
Irina Shamaeva, David Michael Galley
2021
Introduction to Self-Driving Vehicle Technology
Hanky Sjafrie
2019
Unity 2018 Shaders and Effects Cookbook
John P. Doran, Alan Zucconi
2018
Mastering Modern Linux
Paul S. Wang
2018
Essential Effects
Mauro Maressa
2018
Computer Organization
James Gil de Lamadrid
2018
Unity 2017 Game AI Programming - Third Edition
Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe
2018
How to Cheat in Adobe Animate CC
Myra Ferguson, Chris Georgenes
2017
A Systematic Approach to Learning Robot Programming with ROS
Wyatt Newman
2017
Digital Design in Action
Chris Jackson, Nancy Ciolek
2017
The New Web Typography
Stephen Boss, Jason Cranford Teague
2016
Ray Tracing from the Ground Up
Kevin Suffern
2016
Some Assembly Required
Timothy S Margush
2016
Creative Truth
Brad Weaver
2015
A Computational Introduction to Digital Image Processing
Alasdair McAndrew
2015
Getting Started in 3D with Maya
Adam Watkins
2012
Limits of Computation
Edna E. Reiter, Clayton Matthew Johnson
2012
Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
Level Design
Rudolf Kremers
2009
An Integrated Introduction to Computer Graphics and Geometric Modeling
Ronald Goldman
2009
Writing for Video Game Genres
Wendy Despain
2009
The Cloud Computing Book
Douglas Comer
2021
Timing for Animation, 40th Anniversary Edition
Harold Whitaker, John Halas
2021
Mastering UI Development with Unity
Ashley Godbold
2018
A First Course in Machine Learning
Simon Rogers, Mark Girolami
2016
Pixel Art for Game Developers
Daniel Silber
2015
Layout and Composition for Animation
Ed Ghertner
2012
Game Design Theory
Keith Burgun
2012
Creating Games with Unreal Engine, Substance Painter, & Maya
Kassandra Arevalo, Matthew Tovar, Jingtian Li
2021
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman
2018
Unreal Engine 4 Scripting with C++ Cookbook
William Sherif, Stephen Whittle
2016
Computer Security Literacy
Douglas Jacobson, Joseph Idziorek
2016
Graph-Based Social Media Analysis
Ioannis Pitas
2016
Blueprints Visual Scripting for Unreal Engine
Brenden Sewell
2015
Introduction to Compiler Construction in a Java World
Bill Campbell, Swami Iyer, Bahar Akbal-Delibas
2012
Drawn to Life - Volume 2
Walt Stanchfield
2012
Feedback Control in Systems Biology
Carlo Cosentino, Declan Bates
2011
Handbook of Educational Data Mining
Cristobal Romero, Sebastian Ventura, Mykola Pechenizkiy, Ryan S.J.d. Baker
2010
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