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Showing 121 - 180 out of 1,000+ books
Unity 2020 Virtual Reality Projects
Jonathan Linowes
2020
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Unity 2020 Virtual Reality Projects
Jonathan Linowes
2020
Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
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Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
Learning C# Programming with Unity 3D, second edition
Alex Okita
2019
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Learning C# Programming with Unity 3D, second edition
Alex Okita
2019
Data Science for Wind Energy
Yu Ding
2019
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Data Science for Wind Energy
Yu Ding
2019
Virtual Humans
David Burden, Maggi Savin-Baden
2019
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Virtual Humans
David Burden, Maggi Savin-Baden
2019
Industrial Applications of Machine Learning
Pedro Larrañaga, David Atienza, Javier Diaz-Rozo, Alberto Ogbechie, Carlos Esteban Puerto-Santana, Concha Bielza
2018
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Industrial Applications of Machine Learning
Pedro Larrañaga, David Atienza, Javier Diaz-Rozo, Alberto Ogbechie, Carlos Esteban Puerto-Santana, Concha Bielza
2018
Introduction to Python Programming
Gowrishankar S, Veena A
2018
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Introduction to Python Programming
Gowrishankar S, Veena A
2018
Game Programming for Artists
Jarryd Huntley, Hanna Brady
2017
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Game Programming for Artists
Jarryd Huntley, Hanna Brady
2017
History of Digital Games
Andrew Williams
2017
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History of Digital Games
Andrew Williams
2017
FORCE: Drawing Human Anatomy
Mike Mattesi
2017
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FORCE: Drawing Human Anatomy
Mike Mattesi
2017
Lighting for Animation
Jasmine Katatikarn, Michael Tanzillo
2016
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Lighting for Animation
Jasmine Katatikarn, Michael Tanzillo
2016
A First Course in Machine Learning
Simon Rogers, Mark Girolami
2016
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A First Course in Machine Learning
Simon Rogers, Mark Girolami
2016
Discovering Computer Science
Jessen Havill
2016
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Discovering Computer Science
Jessen Havill
2016
Graphics Shaders
Mike Bailey, Steve Cunningham
2016
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Graphics Shaders
Mike Bailey, Steve Cunningham
2016
The Golden Age of Video Games
Roberto Dillon
2016
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The Golden Age of Video Games
Roberto Dillon
2016
Fundamentals of Parallel Multicore Architecture
Yan Solihin
2015
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Fundamentals of Parallel Multicore Architecture
Yan Solihin
2015
Healthcare Data Analytics
Chandan K. Reddy, Charu C. Aggarwal
2015
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Healthcare Data Analytics
Chandan K. Reddy, Charu C. Aggarwal
2015
Essentials of Cloud Computing
K. Chandrasekaran
2014
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Essentials of Cloud Computing
K. Chandrasekaran
2014
Explorations in Computing
John S. Conery
2014
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Explorations in Computing
John S. Conery
2014
Voice-Over for Animation
Jean Ann Wright, M.J. Lallo, Jean Wright
2013
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Voice-Over for Animation
Jean Ann Wright, M.J. Lallo, Jean Wright
2013
Design Essentials for the Motion Media Artist
Angie Taylor
2013
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Design Essentials for the Motion Media Artist
Angie Taylor
2013
Designing Sound for Animation
Robin Beauchamp
2013
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Designing Sound for Animation
Robin Beauchamp
2013
Ideas for the Animated Short
Karen Sullivan, Gary Schumer
2013
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Ideas for the Animated Short
Karen Sullivan, Gary Schumer
2013
3ds Max Modeling for Games
Andrew Gahan
2013
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3ds Max Modeling for Games
Andrew Gahan
2013
Storyboards: Motion In Art
Mark Simon, Mark A. Simon
2012
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Storyboards: Motion In Art
Mark Simon, Mark A. Simon
2012
Layout and Composition for Animation
Ed Ghertner
2012
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Layout and Composition for Animation
Ed Ghertner
2012
Character Mentor
Tom Bancroft
2012
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Character Mentor
Tom Bancroft
2012
3D Art Essentials
Ami Chopine
2012
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3D Art Essentials
Ami Chopine
2012
Processing for Visual Artists
Andrew Glassner
2011
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Processing for Visual Artists
Andrew Glassner
2011
Processing for Visual Artists
Andrew Glassner
2011
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Processing for Visual Artists
Andrew Glassner
2011
3D Graphics for Game Programming
JungHyun Han
2011
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3D Graphics for Game Programming
JungHyun Han
2011
Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
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Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
Level Design
Rudolf Kremers
2009
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Level Design
Rudolf Kremers
2009
Creating Games
Morgan McGuire, Odest Chadwicke Jenkins
2008
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Creating Games
Morgan McGuire, Odest Chadwicke Jenkins
2008
Maya for Games
Michael Ingrassia
2008
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Maya for Games
Michael Ingrassia
2008
Game Sound
KC Collins
2008
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Game Sound
KC Collins
2008
Real-Time Collision Detection
Christer Ericson
2004
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Real-Time Collision Detection
Christer Ericson
2004
Handbook of Scheduling
Joseph Y-T. Leung
2004
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Handbook of Scheduling
Joseph Y-T. Leung
2004
Building Blocks of Tabletop Game Design
Geoffrey Engelstein, Isaac Shalev
2022
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Building Blocks of Tabletop Game Design
Geoffrey Engelstein, Isaac Shalev
2022
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
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Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
Directing the Story
Francis Glebas
2012
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Directing the Story
Francis Glebas
2012
Designing Virtual Worlds
Richard A. Bartle
2025
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Designing Virtual Worlds
Richard A. Bartle
2025
The Game Design Toolbox
Martin Annander
2023
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The Game Design Toolbox
Martin Annander
2023
Creative Character Design for Games and Animation
Jenny Harder
2023
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Creative Character Design for Games and Animation
Jenny Harder
2023
Computer Graphics Through OpenGL®
Sumanta Guha
2022
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Computer Graphics Through OpenGL®
Sumanta Guha
2022
Composing Music for Games
Chance Thomas
2017
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Composing Music for Games
Chance Thomas
2017
Logic and Language Models for Computer Science
Dana Richards, Henry Hamburger;;;
2017
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Logic and Language Models for Computer Science
Dana Richards, Henry Hamburger;;;
2017
Pixel Art for Game Developers
Daniel Silber
2015
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Pixel Art for Game Developers
Daniel Silber
2015
The Fundamentals of Tabletop Miniatures Game Design
Glenn Ford, Mike Hutchinson
2024
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The Fundamentals of Tabletop Miniatures Game Design
Glenn Ford, Mike Hutchinson
2024
Learning Video Game Design on the Tabletop
Ethan Ham
2024
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Learning Video Game Design on the Tabletop
Ethan Ham
2024
Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield
2023
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Drawn to Life: 20 Golden Years of Disney Master Classes
Walt Stanchfield
2023
Algorithms, Humans, and Interactions
Don Donghee Shin
2023
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Algorithms, Humans, and Interactions
Don Donghee Shin
2023
AI and Society
Christo El Morr
2023
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AI and Society
Christo El Morr
2023
Real Time Visual Effects for the Technical Artist
Chris Roda
2022
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Real Time Visual Effects for the Technical Artist
Chris Roda
2022
AI for Games
Ian Millington
2021
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AI for Games
Ian Millington
2021
Practical Linear Algebra
Gerald Farin, Dianne Hansford
2021
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Practical Linear Algebra
Gerald Farin, Dianne Hansford
2021
Video Game Level Design
Michael Salmond
2021
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Video Game Level Design
Michael Salmond
2021
Timing for Animation, 40th Anniversary Edition
Harold Whitaker, John Halas
2021
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Timing for Animation, 40th Anniversary Edition
Harold Whitaker, John Halas
2021
Object-Oriented Design Choices
Adair Dingle
2021
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Object-Oriented Design Choices
Adair Dingle
2021
Building Virtual Reality with Unity and SteamVR
Jeff W Murray
2020
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Building Virtual Reality with Unity and SteamVR
Jeff W Murray
2020
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